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    <title>&lt;3 VideoGames</title>
    <link>http://allegrosharp.lessthanthree.vg/</link>
    <description>News</description>
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        <title>RSS: &lt;3 VideoGames - News</title>
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    <title>Work on AllegroSharp 2.0 has begun</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/9-Work-on-AllegroSharp-2.0-has-begun.html</link>
    <description>
    This December saw a WIP release of Allegro 5. There are still several milestones to be hit before a full release, but the API is now stable enough for Allegro# to target.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Will work continue on Allegro# 0.8?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Tweaks, yes. Real development, no.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Will Allegro# ever see a 1.0?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
If it does, it won&#039;t be from my hands.&lt;br /&gt;
&lt;br /&gt;
The two features keeping it from 1.0 are 3D and GUI, both of which are sorely outdated and hackish. To translate them to C# would likely be clunky, and not very useful for most developers. If someone else wants to work on them, that would be awesome, but I&#039;ve decided to spend my time elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;When will Allegro# 2.0 be released?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Whenever Allegro 5 is. I&#039;ll probably keep pace with their WIP releases, but ultimately I can&#039;t make a definitive release until they do. 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    Allegro#, </dc:subject>
    <dc:date>2009-01-09T08:52:21Z</dc:date>
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    <title>Dominion Uploaded</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/8-Dominion-Uploaded.html</link>
    <description>
    Dominion is live and available &lt;a href=&quot;http://dominion.lessthanthree.vg/&quot;&gt;here.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://dominion.lessthanthree.vg/&quot;&gt;&lt;img src=&quot;http://dominion.lessthanthree.vg/images/logo.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    Dominion, </dc:subject>
    <dc:date>2008-09-12T08:55:00Z</dc:date>
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    <title>Dominion is coming soon!</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/7-Dominion-is-coming-soon!.html</link>
    <description>
    As promised almost a year ago now, Dominion will be uploaded -- both source and binary versions -- by the end of the week. I&#039;ll even put up some screenshots and possibly witty banter to make up for the wait. In the meantime, you can get it from &lt;a href=&quot;http://speedhack.allegro.cc/&quot;&gt;the SpeedHack site.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
For the uninitiated, Dominion is my entry to the 2007 &lt;a href=&quot;http://speedhack.allegro.cc/&quot;&gt;SpeedHack&lt;/a&gt;, a 72-hour game coding competition. It uses &lt;a href=&quot;http://alleg.sourceforge.net/&quot;&gt;Allegro&lt;/a&gt; in C++, (&lt;a href=&quot;http://allegrosharp.lessthanthree.vg/&quot;&gt;Also available in C#!&lt;/a&gt;) and aims for sort of a retro-feeling &quot;God Game.&quot;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in game development, SpeedHack is a great event to dive into! Even if it crashes and burns, like our 2008 &lt;a href=&quot;http://blog.bigcat.unimaas.nl/~martijn/tins08/index.php&quot;&gt;TINS&lt;/a&gt; entry, it&#039;s an awesome experience! 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    Dominion, </dc:subject>
    <dc:date>2008-09-07T23:54:14Z</dc:date>
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    <title>Allegro# 0.81 Released</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/6-Allegro-0.81-Released.html</link>
    <description>
    Changes since 0.8 include:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Fixed a case where delegates could be garbage collected while still referenced in unmanaged code&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Added solutions and projects for VS2005 and Mono&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Added conditional for building under Mono in Linux to use .so instead of .dll&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Pruned unnecessary interfaces&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Translated two more examples: ExMouse and ExTimer&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
Get it &lt;a href=&quot;http://allegrosharp.lessthanthree.vg/downloads/AllegroSharp-0.81-Source.zip&quot;&gt;here!&lt;/a&gt; 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    Allegro#, </dc:subject>
    <dc:date>2008-08-26T21:48:48Z</dc:date>
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    <title>VS2005 and SharpDevelop/Mono Solutions</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/5-VS2005-and-SharpDevelopMono-Solutions.html</link>
    <description>
    A small update to the 0.8 release adds solution and project files for VS2005 and SharpDevelop/Mono.&lt;br /&gt;
&lt;br /&gt;
Get it &lt;a href=&quot;http://allegrosharp.lessthanthree.vg/download.html&quot;&gt;here!&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
A big part of Allegro is portability. &lt;a href=&quot;http://forums.lessthanthree.vg/forumdisplay.php?fid=18&quot;&gt;Get involved&lt;/a&gt; and help make Allegro# run smoothly on your platform! 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    Allegro#, </dc:subject>
    <dc:date>2008-08-26T03:12:26Z</dc:date>
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<item rdf:about="http://allegrosharp.lessthanthree.vg/archives/4-guid.html">
    <title>Allegro# 0.8 Released</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/4-Allegro-0.8-Released.html</link>
    <description>
    &lt;p&gt;Here it is, the first public release of Allegro#!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;The main focus of the project has been to maintain the API as much as possible, but there are a few key differences between Allegro and Allegro#.&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://allegrosharp.lessthanthree.vg/archives/4-Allegro-0.8-Released.html#extended&quot;&gt;Continue reading &quot;Allegro# 0.8 Released&quot;&lt;/a&gt;
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    Allegro#, </dc:subject>
    <dc:date>2008-08-12T10:00:00Z</dc:date>
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<item rdf:about="http://allegrosharp.lessthanthree.vg/archives/2-guid.html">
    <title>Wanted: Artists</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/2-Wanted-Artists.html</link>
    <description>
    &lt;3 VideoGames is looking for artists for a new project codenamed Oculus. If you think you&#039;ve got what it takes to make unique 3D characters with an indie flair, step on up.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://allegrosharp.lessthanthree.vg/pitch.ppt&quot;&gt;Here&#039;s a primer on the project.&lt;/a&gt; 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    &lt;3 VideoGames, </dc:subject>
    <dc:date>2008-04-23T16:34:25Z</dc:date>
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    <title>Site Transferred, Blog Cleared</title>
    <link>http://allegrosharp.lessthanthree.vg/archives/1-Site-Transferred,-Blog-Cleared.html</link>
    <description>
    Howdy there, internet. The site&#039;s been transferred to a new host to facilitate some secret developer magic that you might hear about later, if you&#039;re good little boys and girls. Oh yeah, all the blog posts have been cleared, too. Why? Well, they were just asking for it, if you ask me.&lt;br /&gt;
&lt;br /&gt;
Stay tuned for exciting updates! 
    </description>

    <dc:publisher>&lt;3 VideoGames</dc:publisher>
    <dc:creator>nospam@example.com (Michael Harrington)</dc:creator>
    <dc:subject>
    &lt;3 VideoGames, </dc:subject>
    <dc:date>2008-03-03T06:37:49Z</dc:date>
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